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Flickering answers (fire ready):
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re: physical modeling synthesis
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Shape a sound image of fire, favoring an (non-)object(ive)-like illusion over a dramatic arch or progressional development.
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Avoid accuracy of image, setting digital artifacts only to outline impressions of fire (to let the attention of the listener posses the choice of illusion.)
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re: masking and inversion
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Determine fake fire effects on-site, within the masks of sounds of site (water, wind, birds, leaves falling), and filter them through a stand-alone wall.
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(Fire is not meant to be heard up close / fake fire can only be heard mediated by the environments in which it does not exist.)
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re: scale
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Listen to various sized speakers to determine illusory scale significance between evoked fire and speaker size/fidelity.
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Compose and superimpose multiple fires and flame motions based on speaker size/response: large booming fire, mid-size crackling fire, hyperreal candle flicker, etc.
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re: creating an image
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Flatten stereoscopic image into the presence of a wall and stare at its fake consumption (initial undulation of false image vanishing.)
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Follow insignificance through: realize a field recording (falsification of false image.)
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Follow relevance of insignificance through: broadcast fake fire (consumption of false image in state of vanishing.)
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(“In presence of the image that dreams, it must be taken as an invitation to continue the daydream that created it.” – G. Bachelard)